Project Settings
Project Settings control how your project runs and how the Editor behaves for your team. They include engine/runtime configuration (rendering, physics, input, network), asset import defaults, and Editor preferences. Some settings apply only to you (session or user-specific), while most affect all collaborators on the current branch.
Opening Settings
Load the Settings into the Inspector by clicking the 'cog' icon on the ProjectToolbar.

Settings Overview
Settings are grouped into categories, where each category is shown as a collapsible panel. These categories are listed in the Inspector in the following order:
| Panel | Description |
|---|---|
| Editor | Editor settings such as camera near/far clip, zoom sensitivity, and more. |
| Asset Import | Settings for controlling how assets are imported into your project. |
| Physics | Physics settings to include the library and set gravity. |
| Rendering | Rendering settings such as skybox, clustered lighting, shadow settings, and more. |
| Layers | Manage rendering layers and their order. |
| Lightmapping | Lightmapping settings such as resolution, mode, and ambient bake. |
| Batch Groups | Manage batch groups for this project. Batch groups reduce draw calls by batching similar models and elements together. |
| Loading Screen | Specifies the script used to display the application's loading screen. |
| External Scripts | Specifies external script URLs to be loaded via <script> tags. |
| Launch Page | Settings for the launch page. |
| Input | Enable or disable input devices (mouse, keyboard, etc.). |
| Scripts Loading Order | Configures the script loading order to prevent dependency issues. |