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Project Settings

Project Settings control how your project runs and how the Editor behaves for your team. They include engine/runtime configuration (rendering, physics, input, network), asset import defaults, and Editor preferences. Some settings apply only to you (session or user-specific), while most affect all collaborators on the current branch.

Opening Settings

Load the Settings into the Inspector by clicking the 'cog' icon on the ProjectToolbar.

Settings

Settings Overview

Settings are grouped into categories, where each category is shown as a collapsible panel. These categories are listed in the Inspector in the following order:

PanelDescription
EditorEditor settings such as camera near/far clip, zoom sensitivity, and more.
Asset ImportSettings for controlling how assets are imported into your project.
PhysicsPhysics settings to include the library and set gravity.
RenderingRendering settings such as skybox, clustered lighting, shadow settings, and more.
LayersManage rendering layers and their order.
LightmappingLightmapping settings such as resolution, mode, and ambient bake.
Batch GroupsManage batch groups for this project. Batch groups reduce draw calls by batching similar models and elements together.
Loading ScreenSpecifies the script used to display the application's loading screen.
External ScriptsSpecifies external script URLs to be loaded via <script> tags.
Launch PageSettings for the launch page.
InputEnable or disable input devices (mouse, keyboard, etc.).
Scripts Loading OrderConfigures the script loading order to prevent dependency issues.