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Hierarchy

Learn about the Hierarchy view, a core tool for managing all objects in OasisW scenes in a hierarchical structure.

Hierarchy

Creating and Deleting Entities

  • Create: Select an entity in the Hierarchy view, then create a new child entity.
  • Delete: Delete the selected entity.
  • Method: Use the buttons in the top right of the Hierarchy view, or right-click on an entity to use the context menu.

Building the Hierarchy

  • Scenes have a hierarchical structure, and entities can have parent-child relationships.
  • The transform matrix of a parent entity is applied to all child entities.
    • When you move/rotate the parent, children move/rotate together.
    • Useful for manipulating many entities at once.
  • Change the hierarchy structure using drag and drop.
    • Move entities to become children of other entities (reparenting).

Searching the Hierarchy

  • Use the Search Box at the top of the Hierarchy view to filter the entity list.

Hierarchy

Duplicating Entities

  • Shortcut: Ctrl+D (Cmd+D on Mac)
  • Method: Select entity → Duplicate → A duplicate is created right next to the original.
  • Right-click Menu: Select Duplicate.

Copy / Paste Entities

  • Within the Same Scene:
    1. Select the entity you want to copy.
    2. Press Ctrl+C (Cmd+C on Mac).
    3. Select the parent entity where you want to paste.
    4. Press Ctrl+V (Cmd+V on Mac).
  • Between Different Scenes or Projects:
    1. Execute copy (Ctrl+C).
    2. Navigate to another scene/project.
    3. Select the parent entity, then execute paste (Ctrl+V).

Entity Creation and Category Structure

  • Right-clicking in the Hierarchy view opens the entity creation menu, which is organized into purpose-based categories such as 2D, 3D, Audio, Camera, Light, User Interface, and Server Side.
  • Each category creates an entity with predefined default components, and the created entity’s detailed settings can be modified through the Inspector.
  • Detailed descriptions of each entity type and component shown in the Hierarchy view menu can be found in Components.