Hierarchy
Learn about the Hierarchy view, a core tool for managing all objects in OasisW scenes in a hierarchical structure.

Creating and Deleting Entities
- Create: Select an entity in the Hierarchy view, then create a new child entity.
- Delete: Delete the selected entity.
- Method: Use the buttons in the top right of the Hierarchy view, or right-click on an entity to use the context menu.
Building the Hierarchy
- Scenes have a hierarchical structure, and entities can have parent-child relationships.
- The transform matrix of a parent entity is applied to all child entities.
- When you move/rotate the parent, children move/rotate together.
- Useful for manipulating many entities at once.
- Change the hierarchy structure using drag and drop.
- Move entities to become children of other entities (reparenting).
Searching the Hierarchy
- Use the Search Box at the top of the Hierarchy view to filter the entity list.

Duplicating Entities
- Shortcut: Ctrl+D (Cmd+D on Mac)
- Method: Select entity → Duplicate → A duplicate is created right next to the original.
- Right-click Menu: Select
Duplicate.
Copy / Paste Entities
- Within the Same Scene:
- Select the entity you want to copy.
- Press Ctrl+C (Cmd+C on Mac).
- Select the parent entity where you want to paste.
- Press Ctrl+V (Cmd+V on Mac).
- Between Different Scenes or Projects:
- Execute copy (Ctrl+C).
- Navigate to another scene/project.
- Select the parent entity, then execute paste (Ctrl+V).
Entity Creation and Category Structure
- Right-clicking in the Hierarchy view opens the entity creation menu, which is organized into purpose-based categories such as 2D, 3D, Audio, Camera, Light, User Interface, and Server Side.
- Each category creates an entity with predefined default components, and the created entity’s detailed settings can be modified through the Inspector.
- Detailed descriptions of each entity type and component shown in the Hierarchy view menu can be found in Components.