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Assets

Learn about the Asset view, a central repository for managing all resources used in OasisW projects.
Here you can create, upload, delete, inspect, and edit assets.

Assets

Folder Hierarchy

  • Organize assets in a folder tree structure in the folder view.
  • Create new folder
    • Click Add Asset(+) button → Select Folder.
    • Or right-click on desired folder → Select New Asset → Folder.
  • Rename folder
    • Click folder in folder view then modify name in Inspector.
  • Delete folder
    • Click folder in folder view → Click Delete.
    • Or right-click folder → Click Delete.
  • Reorganize structure by dragging and dropping between folders.

Asset Creation and Upload

  • Drag and drop computer files into asset view for automatic upload and import.
  • Certain assets can be created directly using the Add Asset(+) icon.
  • Delete assets by right-clicking → Click Delete.

Asset Editing

  • Double-click text-based assets (text, json, shader, html, css, script) to open and edit them.
  • Generate and apply code using AI.
  • Detailed AI Guide: Refer to Code Generation.

Asset Information Display

  • Selecting an asset thumbnail displays detailed information in the inspector.

Filtering

  • Use the filter dropdown menu to select which asset types to view.

Assets

  • Enter text in the search box to filter assets in the project in real-time.

Assets

  • Search types
    • ID: Enter unique ID to display only exactly matching assets.
    • RegExp: Add * before search term to use regular expressions.
      Example) *.* searches all assets.

Drag and Drop

  • Drag and drop assets within folder hierarchy to move them.
  • Supports multi-selection (Ctrl+A to select all assets in current folder).
  • Drag and drop into asset slots in inspector (component properties or script properties).
  • Model, material, and cubemap assets can be dragged and dropped directly into the viewport.

Copy & Paste Between Projects

  • Select asset or multiple assets then right-click → Click Copy.
  • Right-click in target project's asset view → Click Paste.
  • When copying, asset dependencies (e.g., materials, textures referenced by models) are also copied.
  • Even if assets with the same name exist, new assets are created instead of overwriting.