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Project Toolbar

Learn about project management-related tools in OasisW's project toolbar.

Features

ImageButtonDescription
ScenesManage ScenesOpens scene selection screen
SettingsSettingsProject environment settings
ToolbarPublish/DownloadDownload built project

Manage Scenes

  • Function: Opens the scene selection screen.

Scenes

Settings

Settings

  • Scene Name
    • Change the scene name to make it identifiable in the project.
  • Editor
    • Panel for adjusting overall project environment settings.
  • Asset Tasks
    • Create FBX Folder : When bringing FBX files, automatically creates a dedicated folder for that asset to organize FBX and related texture, material, and animation data in one place.
  • Physics
    • Physics Library: Option to set the physics engine to use, clicking Import Ammo button automatically adds Ammo folder to the project.
    • Gravity: Gravity value applied to all physics objects.
  • Rendering
    • Ambient Color: Sets global ambient light color.
    • Skybox / Skybox Intensity / Skybox Mip: Adjusts cubemap-based sky background, brightness, and blur levels.
    • Tonemapping: Selects HDR → LDR conversion method. (Linear, Filmic)
    • Exposure: Adjusts overall scene brightness.
    • Gamma Correction: Enables gamma correction to improve color and lighting expression.
    • Fog: Sets fog type (None, Linear, Exponential, Exponential Squared), color, range, and density.
    • Resolution: Sets resolution and resolution mode.
    • Fill Mode: Sets canvas size adjustment method. (None, Keep aspect ratio, Fill window)
    • Device Pixel Ratio: Sets whether to apply device pixel ratio.
    • Transparent Canvas: Enables alpha blending for main canvas.
    • Preserve Drawing Buffer: Sets whether to preserve buffer when creating WebGL context.
  • Layers
    • Creates/manages layers for rendering order and grouping.
  • Lightmapping
    • Size Multiplier / Max Resolution: Adjusts lightmap size and sets maximum resolution.
    • Mode: Selects Color Only or Color and Direction.
    • Filter / Range / Smoothness: Sets runtime lightmap blur filter and intensity.
    • Ambient Bake / Samples / Sphere Part: Sets ambient light baking.
    • Occlusion Brightness / Occlusion Contrast: Adjusts shadow contrast.
  • Batch Groups
    • Groups models and UI elements to optimize draw calls.
  • Loading Screen
    • Specifies script to display application loading screen.
  • External Scripts
    • Specifies external script URLs to load with <script> tags.
  • Launch Page
    • Add essential headers to the start page to enable SharedArrayBuffer.
  • Input
    • Enables/disables input devices (mouse, keyboard, touch, gamepad, etc.) to use in the project.
  • Network
    • Enables and configures network-related features. (Details vary by project implementation.)
  • Audio
    • Use Legacy Audio: Sets whether to use legacy audio components. (For legacy project compatibility)
  • Scripts Loading Order
    • Sets script loading order to prevent dependency issues.

Publish/Download

Toolbar

  • Change Image: Select the image to use when downloading. (Default image is applied if not selected.)
  • Choose Scenes: Select the first scene to be shown when starting.
  • Title: Enter the project title.
  • Description: Enter the project description.