Project Toolbar
Learn about project management-related tools in OasisW's project toolbar.
Features
| Image | Button | Description |
|---|---|---|
| Manage Scenes | Opens scene selection screen | |
| Settings | Project environment settings | |
| Publish/Download | Download built project |
Manage Scenes
- Function: Opens the scene selection screen.

Settings

- Scene Name
- Change the scene name to make it identifiable in the project.
- Editor
- Panel for adjusting overall project environment settings.
- Asset Tasks
- Create FBX Folder : When bringing FBX files, automatically creates a dedicated folder for that asset to organize FBX and related texture, material, and animation data in one place.
- Physics
- Physics Library: Option to set the physics engine to use, clicking Import Ammo button automatically adds Ammo folder to the project.
- Gravity: Gravity value applied to all physics objects.
- Rendering
- Ambient Color: Sets global ambient light color.
- Skybox / Skybox Intensity / Skybox Mip: Adjusts cubemap-based sky background, brightness, and blur levels.
- Tonemapping: Selects HDR → LDR conversion method. (Linear, Filmic)
- Exposure: Adjusts overall scene brightness.
- Gamma Correction: Enables gamma correction to improve color and lighting expression.
- Fog: Sets fog type (None, Linear, Exponential, Exponential Squared), color, range, and density.
- Resolution: Sets resolution and resolution mode.
- Fill Mode: Sets canvas size adjustment method. (None, Keep aspect ratio, Fill window)
- Device Pixel Ratio: Sets whether to apply device pixel ratio.
- Transparent Canvas: Enables alpha blending for main canvas.
- Preserve Drawing Buffer: Sets whether to preserve buffer when creating WebGL context.
- Layers
- Creates/manages layers for rendering order and grouping.
- Lightmapping
- Size Multiplier / Max Resolution: Adjusts lightmap size and sets maximum resolution.
- Mode: Selects Color Only or Color and Direction.
- Filter / Range / Smoothness: Sets runtime lightmap blur filter and intensity.
- Ambient Bake / Samples / Sphere Part: Sets ambient light baking.
- Occlusion Brightness / Occlusion Contrast: Adjusts shadow contrast.
- Batch Groups
- Groups models and UI elements to optimize draw calls.
- Loading Screen
- Specifies script to display application loading screen.
- External Scripts
- Specifies external script URLs to load with
<script>tags.
- Specifies external script URLs to load with
- Launch Page
- Add essential headers to the start page to enable SharedArrayBuffer.
- Input
- Enables/disables input devices (mouse, keyboard, touch, gamepad, etc.) to use in the project.
- Network
- Enables and configures network-related features. (Details vary by project implementation.)
- Audio
- Use Legacy Audio: Sets whether to use legacy audio components. (For legacy project compatibility)
- Scripts Loading Order
- Sets script loading order to prevent dependency issues.
Publish/Download

- Change Image: Select the image to use when downloading. (Default image is applied if not selected.)
- Choose Scenes: Select the first scene to be shown when starting.
- Title: Enter the project title.
- Description: Enter the project description.