Inspector
Learn about the Inspector view, a core tool for editing all properties and components of selected objects in OasisW.

Inspector View Types by Selection
- Entity/Component Inspector: Edits entity and component properties.
- Texture Inspector: Edits texture-related properties.
- Material Inspector: Edits material properties.
- Cubemap Inspector: Edits cubemap properties.
Changing Property Values
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Specify how entities behave by changing property values.
Example) Select model to render in Model component, set lighting color, etc. -
Simple text or numeric properties can be adjusted with text fields or sliders.
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Some cases require special input methods.
Example) When selecting assets, available assets in Asset view are highlighted. -
Some values can be manipulated directly in the viewport.
Example) Translate, Rotate, Scale values can be changed by dragging gizmos.
Component and Feature List and Descriptions

2D
- Sprite: Represents 2D graphics with a single image.
- Animated Sprite: 2D element that plays multi-frame animations.
3D
- Model (legacy): Renders 3D models imported in the legacy way.
- Render: Basic 3D mesh rendering component.
Audio
- Audio Listener: Receives sound within the scene, mainly connected to the camera.
- Sound: Component for playing sound clips.
Animation
- Anim: Latest animation system component.
- Animation (legacy): Legacy animation component.
Camera
- Perspective: 3D camera with perspective.
- Orthographic: Flat camera without perspective.
Light
- Directional Light: Light that shines in a constant direction.
- Spot Light: Light that focuses light within a specific angle range.
- Omni Light: Spherical light that emits in all directions.
Physics
- Collision: Defines collision detection and response.
- Rigid Body: Implements physics engine-based movement.
Navigation
- Provides pathfinding information for AI characters.
Particle System
- Creates and controls various particle effects like fire, smoke, etc.
Script
- Defines game logic and behavior with user-written code.
Sequence
- Controls animations, events, and camera movements in chronological order.
User Interface
- Button: Clickable interactive button.
- Element: Basic UI elements like text, images, etc.
- Layout Child: Child element that is automatically placed within a layout group.
- Layout Group: Container that arranges and positions UI elements.
- 2D Screen: Displays 2D screen space UI.
- 3D Screen: Places and displays UI within 3D space.
- Scrollbar: Bar that controls scroll position.
- Scroll View: Provides scrollable content area.