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Viewport

Learn about the viewport, the core interface for visually editing and navigating OasisW's 3D scenes.

Viewport

Gizmos

Gizmo Type 1Gizmo Type 2Gizmo Type 3
TranslateRotateScale
  • The 3-colored axis visible on screen is called a gizmo.
  • Used when manipulating the transform matrix of a selected entity.
  • Types:
    1. Translate → Has arrow icons at the end of each axis.
    2. Rotate → Has a 3-colored circular ring structure.
    3. Scale → Has cube icons at the end of each axis.

Cameras

Perspective

  • By default, the editor uses a Perspective camera.
    → Provides a cinematic view as if a movie camera is floating within the scene.
  • You can switch between different cameras through the camera dropdown menu.

Viewport

Orthographic

  • Types: Top, Bottom, Front, Back, Left, Right
  • Features: Provides a view without perspective → Useful for precise positioning.

Render Mode

  • You can change settings through the render mode dropdown menu in the top-right corner of the viewport.

Viewport

Features

  1. Wireframe Display: Visualizes scene meshes as line structures only.
  2. Debug Render Mode: Can display only specific rendering properties.
    • Standard: General rendering mode. Displays final results with all materials and lighting applied.
    • Albedo: Displays only the basic color texture of materials (pure color excluding light and shadow effects).
    • Opacity: Visualizes opacity (Transparency/Opacity) values.
    • World Normal: Expresses surface direction (normal vector) as colors. Used to check surface slopes.
    • Specularity: Displays material reflection intensity (Specular level).
    • Gloss: Displays surface smoothness or roughness.
    • Metalness: Visualizes whether the surface is metallic.
    • AO (Ambient Occlusion): Displays ambient occlusion effects to check surface depth and shading.
    • Emission: Displays emission properties (parts that glow without light sources).
    • Lighting: Visualizes only lighting in the scene (excluding material colors and textures).
    • UVO: Visualizes UV channel 0 texture coordinate placement.

JOBS

Displays the progress status of tasks.

Viewport

ONLINE

Displays the list of users currently connected to the project's scene.

Viewport

START EDIT (force)

Forcibly takes scene editing permissions.

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